Author: Joe Fairweather

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Breaking Down the Backlog: Mark of the Ninja

In this week’s Breaking Down the Backlog; I ran up walls, brutally murdered countless guards and broke hundreds of light-bulbs. Klei are one hell of a developer. Mark of the Ninja, in my mental...

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BDTB: Planescape: Torment – Part 3

In this week’s Breaking Down the Backlog, I uncovered my real name. So after roughly a decade of failed attempts to finish Planescape: Torment, I have finally reached the end. When I sat there watching...

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BDTB: Planescape: Torment – Part 2

In this week’s Breaking Down the Backlog, I burned my intestines to ash, snogged a half-demon and discovered what can change the nature of a man. I’ve just finished the second third of Planescape:...

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BDTB: Planescape: Torment – Part 1

You wake up on a stone slab in the middle of a cavernous mortuary, you have no memory of how you got there or even your own identity. The first thing you see is...

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Some of the coolest things shown at E3

THIS year’s Electronic Entertainment Expo (E3 for short) was a strange one, and not necessarily in a good way. All the press conferences were slick, well presented and lacked that distinct ‘WTF’ factor of...

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IO Interactive have gone independent

Earlier in the year, it was clear that the fate of IO Interactive (the developers of the Hitman games, Kane & Lynch, Freedom Fighters and Mini Ninjas) was very unclear. Square Enix, their publisher, weren’t happy with the sales...